class ConPRI extends UTPlayerReplicationInfo;

var int ConContributionPoints;
var bool bConDead;
var bool bRecentlyDead;
var UTPawn MyPawn; // To get to the pawn if you have no access to the controller
var ConPRI WeAreSpectating;
var string ConClass;
var CustomCharData ArcherMesh, ScoutMesh, KnightMesh, KingMesh;

replication
{
	if (Role == ROLE_Authority)
		ConContributionPoints, bConDead, bRecentlyDead, ConClass;
}

simulated function Tick (float DeltaTime)
{
	local ConGRI CGRI;
	
	CGRI = ConGRI (WorldInfo.GRI);
	
	if (CGRI.ConRespawnTime == 0 && CGRI.bRoundIsOver == false)
	{
		bRecentlyDead = false;
	}
	Super.Tick (DeltaTime);
}

DefaultProperties
{
	Name="ConPRI"
	ConClass="Scout"
}